	["Stargate Journey Common Config".server]
		#Stargate Journey General Config
		#Disable energy requirements for blocks added by Stargate Journey
		disable_energy_requirements = false

		["Stargate Journey Common Config"."ZPM Config".server]
			#The energy that can be extracted from a single level of entropy
			# Default: 100000000000
			# Range: 1 ~ 9223372036854775807
			zpm_energy_per_level_of_entropy = 100000000000
			#Maximum amount of energy that can be transferred from the ZPM Hub in one tick
			# Default: 100000000000
			# Range: 1 ~ 9223372036854775807
			zpm_hub_max_transfer = 100000000000
			#If true, it will be possible to power Stargates (and by extension Interfaces) with energy from ZPMs
			stargates_use_zero_point_energy = true
			#If true, it will be possible to power Stargate Journey technology with energy from ZPMs
			tech_uses_zero_point_energy = true
			#If true, it will be possible to power technology and cables from other mods with energy from ZPMs
			other_mods_use_zero_point_energy = false

		["Stargate Journey Common Config"."DHD Config".server]
			#Capacity of the energy buffer inside the DHD
			# Default: 300000
			# Range: 0 ~ 9223372036854775807
			milky_way_dhd_energy_buffer_capacity = 300000
			#Maximum amount of energy that can be transferred to the DHD in one tick
			# Default: 100000
			# Range: 0 ~ 9223372036854775807
			milky_way_dhd_max_energy_receive = 100000
			#Maximum amount of energy that can be transferred from the DHD in one tick
			# Default: 10000000
			# Range: 0 ~ 9223372036854775807
			milky_way_dhd_max_energy_extract = 10000000
			#Energy depleted by pressing a button on the DHD
			# Default: 5000
			# Range: 0 ~ 9223372036854775807
			milky_way_dhd_button_press_energy_cost = 5000
			#Capacity of the energy buffer inside the DHD
			# Default: 500000
			# Range: 0 ~ 9223372036854775807
			pegasus_dhd_energy_buffer_capacity = 500000
			#Maximum amount of energy that can be transferred to the DHD in one tick
			# Default: 150000
			# Range: 0 ~ 9223372036854775807
			pegasus_dhd_max_energy_receive = 150000
			#Maximum amount of energy that can be transferred from the DHD in one tick
			# Default: 100000000
			# Range: 0 ~ 9223372036854775807
			pegasus_dhd_max_energy_extract = 100000000
			#Energy depleted by pressing a button on the DHD
			# Default: 5000
			# Range: 0 ~ 9223372036854775807
			pegasus_dhd_button_press_energy_cost = 5000
			#Capacity of the energy buffer inside the DHD
			# Default: 300000
			# Range: 0 ~ 9223372036854775807
			classic_dhd_energy_buffer_capacity = 300000
			#Maximum amount of energy that can be transferred to the DHD in one tick
			# Default: 100000
			# Range: 0 ~ 9223372036854775807
			classic_dhd_max_energy_receive = 100000
			#Maximum amount of energy that can be transferred from the DHD in one tick
			# Default: 5000000
			# Range: 0 ~ 9223372036854775807
			classic_dhd_max_energy_extract = 5000000
			#Energy depleted by pressing a button on the DHD
			# Default: 5000
			# Range: 0 ~ 9223372036854775807
			classic_dhd_button_press_energy_cost = 5000
			#The amount by which the Energy Crystal increases the Energy Target
			# Default: 50000
			# Range: 1 ~ 9223372036854775807
			energy_crystal_energy_target_increase = 50000
			#The amount by which the AdvancedEnergy Crystal increases the Energy Target
			# Default: 100000
			# Range: 1 ~ 9223372036854775807
			advanced_energy_crystal_energy_target_increase = 100000

		["Stargate Journey Common Config"."Interface Config".server]
			#The default amount of energy the Interface will try to provide until it stops
			# Default: 200000
			# Range: 1 ~ 9223372036854775807
			default_energy_target = 200000
			#The amount of energy a Basic Interface can hold
			# Default: 500000
			# Range: 1 ~ 9223372036854775807
			basic_interface_capacity = 10000000
			#The maximum amount of energy a Basic Interface can transfer (in and out) at once
			# Default: 50000
			# Range: 1 ~ 9223372036854775807
			basic_interface_max_transfer = 100000
			#The amount of energy a Crystal Interface can hold
			# Default: 100000000
			# Range: 1 ~ 9223372036854775807
			crystal_interface_capacity = 100000000
			#The maximum amount of energy a Crystal Interface can transfer (in and out) at once
			# Default: 10000000
			# Range: 1 ~ 9223372036854775807
			crystal_interface_max_transfer = 10000000
			#The amount of energy an Advanced Crystal Interface can hold
			# Default: 100000000000
			# Range: 1 ~ 9223372036854775807
			advanced_crystal_interface_capacity = 1000000000
			#The maximum amount of energy an Advanced Crystal Interface can transfer (in and out) at once
			# Default: 100000000000
			# Range: 1 ~ 9223372036854775807
			advanced_crystal_interface_max_transfer = 100000000

		["Stargate Journey Common Config"."Stargate Config".server]
			#If true, Stargate will load the chunk it's in while it's connected to another Stargate
			stargate_loads_chunk_when_connected = true
			#The maximum amount of time the Stargate will be open for in seconds
			# Default: 228
			# Range: > 10
			max_wormhole_open_time = 228
			#If false, the Wormhole connection can only be ended from the dialing side
			end_connection_from_both_ends = false
			#ENABLED - Two way travel possible; CREATIVE_ONLY - Two way travel limited to Players in Creative Mode; DISABLED - Two way travel impossible
			#Allowed Values: ENABLED, CREATIVE_ONLY, DISABLED
			two_way_wormholes = "CREATIVE_ONLY"
			#If true, going through the wrong side of the wormhole will result in death
			reverse_wormhole_kills = true
			#If false, it will be impossible to break the Stargate through mining while it's connected
			can_break_connected_stargate = false
			#If true, allow the destruction of Blocks by Kawooshes
			kawoosh_destroys_blocks = true
			#If true, allow the disintegration of Entities by Kawooshes
			kawoosh_disintegrates_entities = true
			#If true, allow the disintegration of Items by Kawooshes
			kawoosh_disintegrates_items = true
			#Decides if 8-chevron addresses can be used for dialing within the same galaxy
			allow_interstellar_8_chevron_addresses = false
			#Decides if two Stargates from the same Solar System should be able to connect when a 9-chevron address is used
			allow_system_wide_connections = true
			#Enables the use of redstone for manual Stargate dialing
			enable_redstone_dialing = true
			#The maximum amount of blocks allowed within the ring area before Stargate becomes obstructed
			# Default: 12
			# Range: 1 ~ 21
			max_obstructive_blocks = 12
			#Enables choosing the Address when first creating a Stargate by right-clicking it with a renamed Control Crystal
			enable_address_choice = false
			#Enables upgrading the Classic Stargate
			enable_classic_stargate_upgrades = true
			#Enables creating Stargate Variants
			enable_stargate_variants = true
			#If true, Stargate item will always display the 9-Chevron Address of the Stargate in the inventory
			always_display_stargate_id = false
			#If true, the Universe Stargate will always rotate in the best direction; If false, the Universe Stargate will alternate between rotation directions
			universe_stargate_best_direction = true
			#If true, the Universe Stargate will rotate faster (Fast full rotation takes 108 ticks, slow full toration takes 162 ticks)
			universe_fast_rotation = true
			#FAST - Incoming Chevrons take 4 Ticks to lock; MEDIUM - Incoming Chevrons take 8 Ticks to lock; SLOW - Incoming Chevrons take 12 Ticks to lock
			#Allowed Values: SLOW, MEDIUM, FAST
			universe_chevron_lock_speed = "SLOW"
			#FAST - Incoming Chevrons take 4 Ticks to lock; MEDIUM - Incoming Chevrons take 8 Ticks to lock; SLOW - Incoming Chevrons take 12 Ticks to lock
			#Allowed Values: SLOW, MEDIUM, FAST
			milky_way_chevron_lock_speed = "SLOW"
			#FAST - Incoming Chevrons take 4 Ticks to lock; MEDIUM - Incoming Chevrons take 8 Ticks to lock; SLOW - Incoming Chevrons take 12 Ticks to lock
			#Allowed Values: SLOW, MEDIUM, FAST
			pegasus_chevron_lock_speed = "MEDIUM"
			#FAST - Incoming Chevrons take 4 Ticks to lock; MEDIUM - Incoming Chevrons take 8 Ticks to lock; SLOW - Incoming Chevrons take 12 Ticks to lock
			#Allowed Values: SLOW, MEDIUM, FAST
			classic_chevron_lock_speed = "SLOW"
			#FAST - Incoming Chevrons take 4 Ticks to lock; MEDIUM - Incoming Chevrons take 8 Ticks to lock; SLOW - Incoming Chevrons take 12 Ticks to lock
			#Allowed Values: SLOW, MEDIUM, FAST
			tollan_chevron_lock_speed = "MEDIUM"
			#The maximum connection time can be extended by increasing the energy input
			enable_energy_bypass = true
			#If true, the wormhole will draw power from both connected Stargates
			can_draw_power_from_both_ends = true
			#The amount of energy cost of keeping the wormhole open each tick for system-wide connections
			# Default: 5
			# Range: 0 ~ 9223372036854775807
			system_wide_connection_energy_draw = 5
			#The amount of energy cost of keeping the wormhole open each tick for interstellar connections
			# Default: 50
			# Range: 0 ~ 9223372036854775807
			interstellar_connection_energy_draw = 50
			#The amount of energy cost of keeping the wormhole open each tick for intergalactic connections
			# Default: 50000
			# Range: 0 ~ 9223372036854775807
			intergalactic_connection_energy_draw = 50000
			#The amount of energy required to establish a connection inside a solar system
			# Default: 50000
			# Range: 0 ~ 9223372036854775807
			system_wide_connection_energy_cost = 50000
			#The amount of energy required to establish a connection inside the galaxy
			# Default: 100000
			# Range: 0 ~ 9223372036854775807
			interstellar_connection_energy_cost = 100000
			#The amount of energy required to establish a connection outside the galaxy
			# Default: 100000000000
			# Range: 0 ~ 9223372036854775807
			intergalactic_connection_energy_cost = 100000000000
			#The maximum amount of energy the Stargate can hold
			# Default: 1000000000000
			# Range: 0 ~ 9223372036854775807
			stargate_energy_capacity = 1000000000000
			#The maximum amount of energy the Stargate can receive at once
			# Default: 100000000000000000
			# Range: 0 ~ 9223372036854775807
			stargate_energy_max_receive = 1000000000000
			#The maximum amount of blocks allowed within the ring area before Tollan Stargate becomes obstructed
			# Default: 9
			# Range: 1 ~ 16
			max_obstructive_blocks_tollan = 9
			#The amount of energy required to establish a connection inside a solar system after exceeding the maximum open time
			# Default: 50000
			# Range: 0 ~ 9223372036854775807
			system_wide_connection_bypass_energy_draw = 50000
			#The amount of energy cost of keeping the wormhole open each tick for interstellar connections after exceeding the maximum open time
			# Default: 5000000
			# Range: 0 ~ 9223372036854775807
			interstellar_connection_bypass_energy_draw = 5000000
			#The amount of energy cost of keeping the wormhole open each tick for intergalactic connections after exceeding the maximum open time
			# Default: 5000000000
			# Range: 0 ~ 9223372036854775807
			intergalactic_connection_bypass_energy_draw = 5000000000

		["Stargate Journey Common Config"."Iris Config".server]
			#If true, players in Creative Mode will be able to pass through the Stargate even when the Iris is closed on the other side
			creative_ignores_iris = false
			#The Iris can break any Blocks with Block Strength below the Iris Strength
			# Default: 0.5
			# Range: 0.0 ~ 1.7976931348623157E308
			iris_breaking_strength = 0.5
			#Durability of the Copper Iris
			# Default: 1024
			# Range: > 1
			copper_iris_durability = 1024
			#Durability of the Iron Iris
			# Default: 2048
			# Range: > 1
			iron_iris_durability = 2048
			#Durability of the Gold Iris
			# Default: 1024
			# Range: > 1
			gold_iris_durability = 1024
			#Durability of the Diamond Iris
			# Default: 8192
			# Range: > 1
			diamond_iris_durability = 8192
			#Durability of the Netherite Iris
			# Default: 16384
			# Range: > 1
			netherite_iris_durability = 16384
			#Durability of the Trinium Iris
			# Default: 16384
			# Range: > 1
			trinium_iris_durability = 16384
			#Durability of the Bronze Iris
			# Default: 4096
			# Range: > 1
			bronze_iris_durability = 4096
			#Durability of the Steel Iris
			# Default: 4096
			# Range: > 1
			steel_iris_durability = 4096
			#Durability of the Naquadah Iris
			# Default: 4096
			# Range: > 1
			naquadah_iris_durability = 4096
			#Durability of the Naquadah-Copper Alloy Iris
			# Default: 8192
			# Range: > 1
			naquadah_copper_alloy_iris_durability = 8192
			#Durability of the Naquadah-Iron Alloy Iris
			# Default: 8192
			# Range: > 1
			naquadah_iron_alloy_iris_durability = 8192

		["Stargate Journey Common Config"."Transmission Config".server]
			#Max number of times a transmission can be forwarded before it disappears
			# Default: 1
			# Range: 1 ~ 16
			max_transmission_jumps = 1
			#Max distance from which the GDO transmission can reach a transmission receiver
			# Default: 20
			# Range: 1 ~ 128
			max_gdo_transmission_distance = 20
			#Max distance from which the Transceiver transmission can reach a transmission receiver
			# Default: 20
			# Range: 1 ~ 128
			max_transceiver_transmission_distance = 20
			#Max distance from which the Stargate transmission can reach a transmission receiver
			# Default: 20
			# Range: 1 ~ 128
			max_stargate_transmission_distance = 20

		["Stargate Journey Common Config"."Naquadah Generator Config".server]
			#The maximum amount of fuel stored in a single Naquadah Fuel Rod
			# Default: 256
			# Range: > 1
			naquadah_rod_max_fuel = 256
			#The amount of time in ticks for which the Mark I Naquadah Generator will generate energy from one unit of fuel
			# Default: 100
			# Range: 1 ~ 9223372036854775807
			naquadah_generator_mark_i_reaction_time = 100
			#The amount of FE generated per one tick of reaction by the Mark I Naquadah Generator
			# Default: 1000
			# Range: 1 ~ 9223372036854775807
			naquadah_generator_mark_i_energy_per_tick = 100
			#The amount of energy a Mark I Naquadah Generator can hold
			# Default: 100000
			# Range: 1 ~ 9223372036854775807
			naquadah_generator_mark_i_capacity = 100000
			#The maximum amount of energy a Mark I Naquadah Generator can transfer at once
			# Default: 100000
			# Range: 1 ~ 9223372036854775807
			naquadah_generator_mark_i_max_transfer = 100000
			#The amount of time in ticks for which the Mark II Naquadah Generator will generate energy from one unit of fuel
			# Default: 150
			# Range: 1 ~ 9223372036854775807
			naquadah_generator_mark_ii_reaction_time = 150
			#The amount of FE generated per one tick of reaction by the Mark II Naquadah Generator
			# Default: 1200
			# Range: 1 ~ 9223372036854775807
			naquadah_generator_mark_ii_energy_per_tick = 120
			#The amount of energy a Mark II Naquadah Generator can hold
			# Default: 1200000
			# Range: 1 ~ 9223372036854775807
			naquadah_generator_mark_ii_capacity = 1000000
			#The maximum amount of energy a Mark II Naquadah Generator can transfer at once
			# Default: 1000000
			# Range: 1 ~ 9223372036854775807
			naquadah_generator_mark_ii_max_transfer = 1000000
			#The amount of time in ticks for which the Naquadah Reactor will generate energy from one unit of fuel
			# Default: 100
			# Range: 1 ~ 9223372036854775807
			naquadah_reactor_reaction_time = 100
			#The amount of FE generated per one tick of reaction by the Naquadah Reactor
			# Default: 1000
			# Range: 1 ~ 9223372036854775807
			naquadah_reactor_energy_per_tick = 1000
			#The amount of energy a Naquadah Reactor can hold
			# Default: 100000
			# Range: 1 ~ 9223372036854775807
			naquadah_reactor_capacity = 100000
			#The maximum amount of energy a Naquadah Reactor can transfer at once
			# Default: 100000
			# Range: 1 ~ 9223372036854775807
			naquadah_reactor_max_transfer = 100000

		["Stargate Journey Common Config"."Stargate Network Config".server]
			#Stargate Network will generate random Solar System for each dimension not registered through a datapack
			generate_random_solar_systems = true
			#Stargate Network will randomize addresses based on the world seed
			random_addresses_from_seed = true
			#Stargates Network will not consider DHDs when choosing preferred Stargate
			disable_dhd_preference = false
			#Stargates Network will prioritize Primary Stargates
			primary_stargate = false
			#Stargate Network will randomize addresses, rather than using the addresses from datapacks
			randomize_addresses = false

		["Stargate Journey Common Config"."Generation Config".server]
			#X chunk center offset of structures that contain a Stargate
			# Default: 0
			# Range: -1874999 ~ 1874999
			stargate_generation_center_x_chunk_offset = 0
			#Z chunk center offset of structures that contain a Stargate
			# Default: 0
			# Range: -1874999 ~ 1874999
			stargate_generation_center_z_chunk_offset = 0
			#X chunk bounds within which a Structure containing a Stargate may generate
			# Default: 64
			# Range: 0 ~ 64
			stargate_generation_x_bound = 64
			#Z chunk bounds within which a Structure containing a Stargate may generate
			# Default: 64
			# Range: 0 ~ 64
			stargate_generation_z_bound = 64
			#X chunk bounds within which a Buried Stargate may generate
			# Default: 64
			# Range: 0 ~ 64
			buried_stargate_generation_x_bound = 64
			#Z chunk bounds within which a Buried Stargate may generate
			# Default: 64
			# Range: 0 ~ 64
			buried_stargate_generation_z_bound = 64
			#Common Stargates will generate
			common_stargate_generation = false
			#When false, Stargate Network won't include Common Stargates in the search for ungenerated Stargate Structures
			common_stargate_search = false
			#If true, Stargate structures with an obstructed variant will generate as obstructed (in order to prevent cheesing progression for Vanilla/other mods)
			generate_obstructed_stargates = true

		["Stargate Journey Common Config"."Tech Config".server]
			#If true, Fusion Core will produce an endless amount of energy and won't require any fuel
			fusion_core_infinite_energy = false
			#The amount of energy generated by Fusion Core from one unit of fuel
			# Default: 100000
			# Range: 1 ~ 9223372036854775807
			fusion_core_energy_from_fuel = 100000
			#The fuel capacity of a Fusion Core
			# Default: 65536
			# Range: > 1
			fusion_core_fuel_capacity = 65536
			#If true Kara Kesh won't require its user to have Naquadah in their bloodstream
			disable_kara_kesh_requirements = true
			#The amount of Heavy Liquid Naquadah a Personal Shield can hold
			# Default: 300
			# Range: > 1
			personal_shield_capacity = 300
			#The amount of Liquid Naquadah or Heavy Liquid Naquadah a Vial can hold
			# Default: 250
			# Range: > 1
			vial_capacity = 250
			#The amount of energy generated from one unit of Liquid Naquadah
			# Default: 10000
			# Range: 1 ~ 9223372036854775807
			energy_from_liquid_naquadah = 10000
			#The amount of energy generated from one unit of Heavy Liquid Naquadah
			# Default: 50000
			# Range: 1 ~ 9223372036854775807
			energy_from_heavy_liquid_naquadah = 50000
			#The amount of energy the Naquadah Power Cell's Energy Buffer can hold
			# Default: 50000
			# Range: 1 ~ 9223372036854775807
			naquadah_power_cell_buffer_capacity = 50000
			#The amount of energy the Naquadah Power Cell's Energy Buffer can transfer out at once
			# Default: 200000
			# Range: 1 ~ 9223372036854775807
			naquadah_power_cell_max_transfer = 200000
			#The amount of energy a Small Naquadah Battery can hold
			# Default: 5000000
			# Range: 1 ~ 9223372036854775807
			small_naquadah_battery_capacity = 5000000
			#The amount of energy a Small Naquadah Battery can transfer in one tick
			# Default: 10000
			# Range: 1 ~ 9223372036854775807
			small_naquadah_battery_max_transfer = 10000
			#The amount of energy a Large Naquadah Battery can hold
			# Default: 1000000000
			# Range: 1 ~ 9223372036854775807
			large_naquadah_battery_capacity = 1000000000
			#The amount of energy a Large Naquadah Battery can transfer in one tick
			# Default: 100000
			# Range: 1 ~ 9223372036854775807
			large_naquadah_battery_max_transfer = 100000
			#The maximum amount of energy the Naquadah Liquidizer can hold
			# Default: 1000000
			# Range: 1 ~ 9223372036854775807
			naquadah_liquidizer_energy_capacity = 1000000
			#The maximum amount of energy the Naquadah Liquidizer can receive in one tick
			# Default: 100000
			# Range: 1 ~ 9223372036854775807
			naquadah_liquidizer_max_energy_receive = 100000
			#The amount of energy the Naquadah Liquidizer depletes per tick when active
			# Default: 1000
			# Range: 0 ~ 9223372036854775807
			naquadah_liquidizer_energy_per_tick = 1000
			#The maximum amount of fluid the input tank of the Naquadah Liquidizer can hold
			# Default: 4000
			# Range: > 1
			naquadah_liquidizer_fluid_input_capacity = 4000
			#The maximum amount of fluid the output tank of the Naquadah Liquidizer can hold
			# Default: 4000
			# Range: > 1
			naquadah_liquidizer_fluid_output_capacity = 4000
			#The maximum amount of fluid the Naquadah Liquidizer can receive in one tick
			# Default: 1000
			# Range: > 1
			naquadah_liquidizer_max_fluid_receive = 1000
			#The maximum amount of fluid that can be extracted from the Naquadah Liquidizer in one tick
			# Default: 1000
			# Range: > 1
			naquadah_liquidizer_max_fluid_extract = 1000
			#The maximum amount of energy the Heavy Naquadah Liquidizer can hold
			# Default: 1000000
			# Range: 1 ~ 9223372036854775807
			heavy_naquadah_liquidizer_energy_capacity = 1000000
			#The maximum amount of energy the Heavy Naquadah Liquidizer can receive in one tick
			# Default: 100000
			# Range: 1 ~ 9223372036854775807
			heavy_naquadah_liquidizer_max_energy_receive = 100000
			#The amount of energy the Heavy Naquadah Liquidizer depletes per tick when active
			# Default: 1000
			# Range: 0 ~ 9223372036854775807
			heavy_naquadah_liquidizer_energy_per_tick = 1000
			#The maximum amount of fluid the input tank of the Heavy Naquadah Liquidizer can hold
			# Default: 4000
			# Range: > 1
			heavy_naquadah_liquidizer_fluid_input_capacity = 4000
			#The maximum amount of fluid the output tank of the Heavy Naquadah Liquidizer can hold
			# Default: 4000
			# Range: > 1
			heavy_naquadah_liquidizer_fluid_output_capacity = 4000
			#The maximum amount of fluid the Heavy Naquadah Liquidizer can receive in one tick
			# Default: 1000
			# Range: > 1
			heavy_naquadah_liquidizer_max_fluid_receive = 1000
			#The maximum amount of fluid that can be extracted from the Heavy Naquadah Liquidizer in one tick
			# Default: 1000
			# Range: > 1
			heavy_naquadah_liquidizer_max_fluid_extract = 1000
			#The maximum amount of energy the Crystallizer can hold
			# Default: 1000000
			# Range: 1 ~ 9223372036854775807
			crystallizer_energy_capacity = 1000000
			#The maximum amount of energy the Crystallizer can receive in one tick
			# Default: 100000
			# Range: 1 ~ 9223372036854775807
			crystallizer_max_energy_receive = 100000
			#The amount of energy the Crystallizer depletes per tick when active
			# Default: 1000
			# Range: 0 ~ 9223372036854775807
			crystallizer_energy_per_tick = 1000
			#The maximum amount of fluid the input tank of the Crystallizer can hold
			# Default: 4000
			# Range: > 1
			crystallizer_fluid_input_capacity = 4000
			#The maximum amount of fluid the Crystallizer can receive in one tick
			# Default: 1000
			# Range: > 1
			crystallizer_max_fluid_receive = 1000
			#The maximum amount of energy the Advanced Crystallizer can hold
			# Default: 1000000
			# Range: 1 ~ 9223372036854775807
			advanced_crystallizer_energy_capacity = 1000000
			#The maximum amount of energy the Advanced Crystallizer can receive in one tick
			# Default: 100000
			# Range: 1 ~ 9223372036854775807
			advanced_crystallizer_max_energy_receive = 100000
			#The amount of energy the Advanced Crystallizer depletes per tick when active
			# Default: 1000
			# Range: 0 ~ 9223372036854775807
			advanced_crystallizer_energy_per_tick = 1000
			#The maximum amount of fluid the input tank of the Advanced Crystallizer can hold
			# Default: 4000
			# Range: > 1
			advanced_crystallizer_fluid_input_capacity = 4000
			#The maximum amount of fluid the Advanced Crystallizer can receive in one tick
			# Default: 1000
			# Range: > 1
			advanced_crystallizer_max_fluid_receive = 1000

		["Stargate Journey Common Config"."Genetic Config".server]
			#Percentage of Players who will inherit the Ancient Gene
			# Default: 30
			# Range: 0 ~ 100
			player_ata_gene_inheritance_chance = 30
			#Percentage of Villagers who will inherit the Ancient Gene
			# Default: 30
			# Range: 0 ~ 100
			villager_ata_gene_inheritance_chance = 30
			#Percentage of Humans who will inherit the Ancient Gene
			# Default: 30
			# Range: 0 ~ 100
			human_ata_gene_inheritance_chance = 30
			#Probability of the Prototype Ancient Gene Therapy working
			# Default: 50
			# Range: 0 ~ 100
			prototype_ata_gene_therapy_success_rate = 50
			#Probability of the Ancient Gene Therapy working
			# Default: 100
			# Range: 0 ~ 100
			ata_gene_therapy_success_rate = 100
			#A list of Player names who will receive the Ancient Gene when they join the world for the first time
			ancient_players = ["Dev", "Woldericz_junior", "cookta2012", "mistersecret312", "_MaGistR____", "Redangel121"]
			#A list of Player names who will inherit the Ancient Gene when they join the world for the first time
			inherited_ancient_gene_players = []
			#A list of Player names who will be implanted with the artificial Ancient Gene when they join the world for the first time
			artificial_ancient_gene_players = []
			#A list of Player names who will not be able to inherit Ancient Gene when they join the world for the first time
			no_ancient_gene_players = []

		["Stargate Journey Common Config"."Permission Config".server]
			#Decides the player permission level required to modify or break protected Stargates
			# Default: 0
			# Range: 0 ~ 4
			protected_stargate_permissions = 0
			#Decides the player permission level required to modify or break protected DHDs
			# Default: 0
			# Range: 0 ~ 4
			protected_dhd_permissions = 0
			#Decides the player permission level required to modify or break protected ZPM Hubs
			# Default: 0
			# Range: 0 ~ 4
			protected_zpm_hub_permissions = 0
			#If false, it will be impossible for other blocks (like Hoppers) to access the inventories of protected blocks
			protected_inventory_access = true
			#If true, protected blocks won't be destroyed during any explosion
			protected_blocks_ignore_explosions = false
			#Decides the player permission level required for a player to run the Force Stellar Update command
			# Default: 2
			# Range: 0 ~ 4
			stellar_update_permissions = 2
			#Decides the player permission level required to modify or break protected Transporters
			# Default: 0
			# Range: 0 ~ 4
			protected_transporter_permissions = 0
			#Decides the player permission level required to modify or break protected Transporter Controllers
			# Default: 0
			# Range: 0 ~ 4
			protected_transporter_controller_permissions = 0

		["Stargate Journey Common Config"."Crystal Config".server]
			#The amount of energy an Energy Crystal can hold
			# Default: 500000
			# Range: 1 ~ 9223372036854775807
			energy_crystal_capacity = 500000
			#The amount of energy an Advanced Energy Crystal can hold
			# Default: 2000000
			# Range: 1 ~ 9223372036854775807
			advanced_energy_crystal_capacity = 2000000
			#The amount of energy that can be transfered into and out of an Energy Crystal per tick
			# Default: 100000
			# Range: 1 ~ 9223372036854775807
			energy_crystal_max_transfer = 100000
			#The amount of energy that can be transfered into and out of an Advanced Energy Crystal per tick
			# Default: 1000000
			# Range: 1 ~ 9223372036854775807
			advanced_energy_crystal_max_transfer = 1000000
			#The amount of energy a Transfer Crystal can transfer per tick
			# Default: 2500
			# Range: 1 ~ 9223372036854775807
			transfer_crystal_max_transfer = 2500
			#The amount of energy an Advanced Transfer Crystal can transfer per tick
			# Default: 5000
			# Range: 1 ~ 9223372036854775807
			advanced_transfer_crystal_max_transfer = 5000
			#The memory capacity of the Memory Crystal
			# Default: 10
			# Range: 1 ~ 1000
			memory_crystal_capacity = 10
			#The memory capacity of the Advanced Memory Crystal
			# Default: 50
			# Range: 1 ~ 1000
			advanced_memory_crystal_capacity = 50

		["Stargate Journey Common Config"."Cable Config".server]
			#The maximum number of Cable Blocks in a single Cable Network
			# Default: 4096
			# Range: > 1
			max_cables_in_network = 4096
			#The amount of energy that will be generated if Lightning strikes a Stargate or a Lightning Rod connected to a cable
			# Default: 100000
			# Range: 0 ~ 9223372036854775807
			lightning_strike_energy = 100000
			#Maximum amount of energy that can be transferred through the Naquadah Wire per tick
			# Default: 5000
			# Range: 1 ~ 9223372036854775807
			naquadah_wire_max_transfer = 5000
			#Maximum amount of energy that can be transferred through the Small Naquadah Cable per tick
			# Default: 100000
			# Range: 1 ~ 9223372036854775807
			small_naquadah_cable_max_transfer = 100000
			#Maximum amount of energy that can be transferred through the Medium Naquadah Cable per tick
			# Default: 10000000
			# Range: 1 ~ 9223372036854775807
			medium_naquadah_cable_max_transfer = 10000000
			#Maximum amount of energy that can be transferred through the Large Naquadah Cable per tick
			# Default: 100000000000
			# Range: 1 ~ 9223372036854775807
			large_naquadah_cable_max_transfer = 100000000000
			#If true, Naquadah Wires will be able to transfer energy from ZPMs
			naquadah_wire_transfers_zero_point_energy = false
			#If true, Small Naquadah Cables will be able to transfer energy from ZPMs
			small_naquadah_cable_transfers_zero_point_energy = false
			#If true, Medium Naquadah Cables will be able to transfer energy from ZPMs
			medium_naquadah_cable_transfers_zero_point_energy = true
			#If true, Large Naquadah Cables will be able to transfer energy from ZPMs
			large_naquadah_cable_transfers_zero_point_energy = true

		["Stargate Journey Common Config"."Transporter Config".server]
			#Energy capacity of the Ring Panel
			# Default: 200000
			# Range: 0 ~ 9223372036854775807
			goauld_ring_panel_energy_capacity = 200000
			#Maximum amount of energy that can be transferred to the Ring Panel in one tick
			# Default: 100000
			# Range: 0 ~ 9223372036854775807
			goauld_ring_panel_max_energy_receive = 100000
			#Maximum amount of energy that can be extracted from the Ring Panel in one tick
			# Default: 50000
			# Range: 0 ~ 9223372036854775807
			goauld_ring_panel_max_energy_extract = 50000
			#Energy depleted by pressing a button on the Ring Panel
			# Default: 5000
			# Range: 0 ~ 9223372036854775807
			goauld_ring_panel_button_press_energy_cost = 5000
			#Energy capacity of the Ancient Transport Rings
			# Default: 1000000
			# Range: 0 ~ 9223372036854775807
			ancient_transport_rings_energy_capacity = 1000000
			#Maximum amount of energy that can be transferred to the Ancient Transport Rings in one tick
			# Default: 1000000
			# Range: 0 ~ 9223372036854775807
			ancient_transport_rings_max_energy_receive = 1000000
			#Energy capacity of the Goa'uld Transport Rings
			# Default: 1000000
			# Range: 0 ~ 9223372036854775807
			goauld_transport_rings_energy_capacity = 1000000
			#Maximum amount of energy that can be transferred to the Goa'uld Transport Rings in one tick
			# Default: 1000000
			# Range: 0 ~ 9223372036854775807
			goauld_transport_rings_max_energy_receive = 1000000
			#The amount of energy that is used for establishing a transport between two Transporters
			# Default: 5000
			# Range: 0 ~ 9223372036854775807
			transporter_transport_energy_cost = 5000
			#The amount of energy added to total energy cost of transporting per block travelled
			# Default: 400
			# Range: 0 ~ 9223372036854775807
			transporter_transport_distance_energy_cost = 400
			#The amount of energy added to total energy cost of transporting to another Dimension in the same Address Region
			# Default: 50000
			# Range: 0 ~ 9223372036854775807
			transporter_dimension_transport_energy_cost = 50000
