

option.iterationRP_VERSION=iterationRP by Tahnass
value.iterationRP_VERSION.AT=Alpha 0.8.26 hotfix
value.iterationRP_VERSION.BT=260724
option.iterationRP_INFO=§f§nHover on Button
option.iterationRP_INFO.comment=Only Iris/Oculus 1.7+ is Supported. English Comments are Not Added
value.iterationRP_INFO.AT=§f§nto Show Details
value.iterationRP_INFO.BT=§f§nto Show Details
option.INFO_0=§f§lPlease set §a§nMipmap levels§f§l to
value.INFO_0.AT=§a§l4x
value.INFO_0.BT=§a§l4x
option.INFO_1=§f§lFor the §a§lbest§f§l performance
value.INFO_1.0=§fTitle: §aOn
value.INFO_1.1=§fTitle: §cOff
option.INFO_TACZ=
value.INFO_TACZ.AT=
value.INFO_TACZ.BT=
option.INFO_RES=§lDo §c§lnot§r§l enable §nSuperResolution§r§l at the same time!!!
value.INFO_RES.AT=
value.INFO_RES.BT=
option.INFO_RES_0=§lDo §4§lnot§r§l enable §f§l§nSuper
value.INFO_RES_0.AT=
value.INFO_RES_0.BT=
option.INFO_RES_1=§f§l§nResolution§r§l at the same time!!!
value.INFO_RES_1.AT=
value.INFO_RES_1.BT=



screen.PT_VOXEL=§lTracing Voxel
option.PT_VOXEL_RESOLUTION_X=§lVoxel §rWidth
value.PT_VOXEL_RESOLUTION_X.128=4 Chunks
value.PT_VOXEL_RESOLUTION_X.192=6 Chunks
value.PT_VOXEL_RESOLUTION_X.256=8 Chunks
value.PT_VOXEL_RESOLUTION_X.384=12 Chunks
value.PT_VOXEL_RESOLUTION_X.512=16 Chunks
option.PT_VOXEL_RESOLUTION_Y=§lVoxel §rHeight
value.PT_VOXEL_RESOLUTION_Y.128=4 Chunks
value.PT_VOXEL_RESOLUTION_Y.192=6 Chunks
value.PT_VOXEL_RESOLUTION_Y.256=8 Chunks
value.PT_VOXEL_RESOLUTION_Y.384=12 Chunks
value.PT_VOXEL_RESOLUTION_Y.512=16 Chunks
option.PT_MIDBLOCK_TEMPFIX=Fix High Coordinates Related Issue
option.PT_FULLBLOCK_VERIFICATION=Fullblocks Verification
option.PT_TAG_DETECTION=Block Tags Detection
option.PT_FULLBLOCK_DETECTION=Fullblocks Detection
option.PT_FULLBLOCK_DETECTION_ALPHA_TRACING=Fullblocks Texture Alpha
option.VANILLA_EMISSIVE=Vanilla Lightsource Detection


screen.PT_DIFFUSE=§c§lDiffuse §r§lTracing
option.PT_DIFFUSE_TRACING_DISTANCE=Tracing Distance
suffix.PT_DIFFUSE_TRACING_DISTANCE=m
option.PT_DIFFUSE_SPP=Ray Sample Counts
option.PT_DIFFUSE_SST=Screen Space Tracing (SST)
option.PT_DIFFUSE_SST_THICKNESS=SST Assumed Thickness
option.PT_DIFFUSE_SST_REPORJECT=SST Reproject
option.PT_DIFFUSE_SST_PARALLAX=SST Parallax Tracing
option.PT_TRACING_ALPHA=Trace Texture Alpha
option.PT_DIFFUSE_REFRACTION=Transparency Refraction
option.PT_DIFFUSE_REFRACTION_IOR=Refractive Index
option.PT_DIFFUSE_FULLBLOCK_NO_SELF_INTERSECTION=Ignore Fullblocks Self-intersection

screen.PT_DIFFUSE_DENOISE=Denoise Setting
option.PT_DIFFUSE_SPATIAL_FILTER_STYLE=Diffuse Denoise Detail Level
option.PT_DIFFUSE_SPATIAL_FILTER_LUMINANCE_WEIGHT=Denoiser Luminance Weight
option.PT_DIFFUSE_SPATIAL_FILTER_DEPTH_WEIGHT=Denoiser Depth Weight
option.PT_DIFFUSE_SPATIAL_FILTER_NORMAL_WEIGHT=Denoiser Normal Weight
option.PT_DIFFUSE_TEMPORAL_MAX_ACCUM=Max Accumulated Frames
option.PT_DIFFUSE_TEMPORAL_HISTORY_FIX=Occlusion Noise Reduction


screen.PT_SPECULAR=§6§lSpecular §r§lTracing
option.ENABLE_ROUGH_SPECULAR=Enable Rough Specular
option.ROUGHNESS_CLAMP=Clamp High Roughness
value.ROUGHNESS_CLAMP.0=Off
value.ROUGHNESS_CLAMP.1=Low
value.ROUGHNESS_CLAMP.2=High 
option.PT_SPECULAR_TRACING_DISTANCE=Tracing Distance
suffix.PT_SPECULAR_TRACING_DISTANCE=m
option.PT_SPECULAR_SCREEN_REUSE=Screen Space Reuse
option.PT_SPECULAR_IRC_SMOOTH=Smooth Irradiance Cache
option.PT_SSR_MODE=Screen Space Reflection (SSR)
value.PT_SSR_MODE.0=Off
value.PT_SSR_MODE.1=OutRange
value.PT_SSR_MODE.2=ShortRange + OutRange
value.PT_SSR_MODE.3=All
value.PT_SSR_MODE.4=SSR Only
option.PT_SSR_QUALITY=SSR Quality
option.PT_SSR_SMOOTH_EDGE=SSR Screen Edge Smooth
option.PT_SPECULAR_DENOISE_STYLE=Specular Denoise Style
value.PT_SPECULAR_DENOISE_STYLE.0=Details Priority
value.PT_SPECULAR_DENOISE_STYLE.1=Denoise Priority
option.SKYBOX_RESOLUTION=Skybox Resolution
option.PT_OCCLUDED_WATER_SPECULAR=Occlude Water Additional Rendering


screen.PT_IRC=§e§lIrradiance §r§lCache
option.PT_IRC_RESOLUTION_X=Cache Width
value.PT_IRC_RESOLUTION_X.128=4 Chunks
value.PT_IRC_RESOLUTION_X.192=6 Chunks
value.PT_IRC_RESOLUTION_X.256=8 Chunks
value.PT_IRC_RESOLUTION_X.384=12 Chunks
value.PT_IRC_RESOLUTION_X.512=16 Chunks
option.PT_IRC_RESOLUTION_Y=Cache Height
value.PT_IRC_RESOLUTION_Y.128=4 Chunks
value.PT_IRC_RESOLUTION_Y.192=6 Chunks
value.PT_IRC_RESOLUTION_Y.256=8 Chunks
value.PT_IRC_RESOLUTION_Y.384=12 Chunks
value.PT_IRC_RESOLUTION_Y.512=16 Chunks
option.PT_IRC_SPP=Samples per Frame
option.PT_IRC_MAX_ACCUM=Max Accumulated Frames
option.PT_IRC_DIFFUSE_IRRADIANCE_STRENGTH=Diffuse Secondary Irradiance Strength
option.PT_IRC_SELFBOUNCE_ATTENUATION=Self-Bounce Attenuation
option.PT_IRC_INITIAL_SKYLIGHT=Initial Lighting





screen.LIGHTING=§e§lLighting
screen.LIGHT_SOURCE=§aLight Source Setting
option.BLOCKLIGHT_BRIGHTNESS=BlockLight Brightness
option.SPHERELIGHT_BRIGHTNESS=SphereLight Brightness
option.BLOCKLIGHT_TEMPERATURE=BlockLight Color Temperature
option.PARTICLELIGHT_BRIGHTNESS=Particle Brightness
option.NIGHT_BRIGHTNESS=Night Brightness
option.NOLIGHT_BRIGHTNESS=Base Brightness
option.COLD_MOONLIGHT=Cold Moonlight
option.SUNRISE_ROTATION=Sunrise Direction Rotation
suffix.SUNRISE_ROTATION=°
option.sunPathRotation=Sun Path Rotation
option.SUNLIGHT_INTENSITY=Sunlight Intensity
option.NETHER_BRIGHTNESS=Nether Ambient Brightness

screen.LIGHT_COLOR=Light Color Setting
option.BRIGHTNESS_ENDROD=Endrod-Brightness
option.COLOR_ENDROD_R=§cRed
option.COLOR_ENDROD_G=§aGreen
option.COLOR_ENDROD_B=§9Blue
option.BRIGHTNESS_TORCH=Torch,Lantern,Candle-Brightness
option.COLOR_TORCH_R=§cRed
option.COLOR_TORCH_G=§aGreen
option.COLOR_TORCH_B=§9Blue
option.BRIGHTNESS_COPPERLANTERN=Copper Torch,Lantern-Brightness
option.COLOR_COPPERLANTERN_R=§cRed
option.COLOR_COPPERLANTERN_G=§aGreen
option.COLOR_COPPERLANTERN_B=§9Blue
option.BRIGHTNESS_FIRE=Campfire-Brightness
option.COLOR_FIRE_R=§cRed
option.COLOR_FIRE_G=§aGreen
option.COLOR_FIRE_B=§9Blue
option.BRIGHTNESS_REDSTONETORCH=Redstone Torch-Brightness
option.COLOR_REDSTONETORCH_R=§cRed
option.COLOR_REDSTONETORCH_G=§aGreen
option.COLOR_REDSTONETORCH_B=§9Blue
option.BRIGHTNESS_AMETHYST=Amethyst-Brightness
option.COLOR_AMETHYST_R=§cRed
option.COLOR_AMETHYST_G=§aGreen
option.COLOR_AMETHYST_B=§9Blue
option.BRIGHTNESS_SOULCAMPFIRE=Soul Campfire-Brightness
option.COLOR_SOULCAMPFIRE_R=§cRed
option.COLOR_SOULCAMPFIRE_G=§aGreen
option.COLOR_SOULCAMPFIRE_B=§9Blue
option.BRIGHTNESS_SOULTORCH=Soul Torch,Lantern-Brightness
option.COLOR_SOULTORCH_R=§cRed
option.COLOR_SOULTORCH_G=§aGreen
option.COLOR_SOULTORCH_B=§9Blue
option.BRIGHTNESS_LIGHTBLOCK=Light Block-Brightness
option.COLOR_LIGHTBLOCK_R=§cRed
option.COLOR_LIGHTBLOCK_G=§aGreen
option.COLOR_LIGHTBLOCK_B=§9Blue
option.PT_LANTERN_VOXELIZATION=Lantern Shape Voxelization


screen.HELDLIGHT=§eHeld Light Source Setting
option.HELDLIGHT_BRIGHTNESS=Brightness
option.HELDLIGHT_BRIGHTNESS_RATIO=Hand Brightness Ratio
option.HELDLIGHT_MODE=§eHeld Light Mode
value.HELDLIGHT_MODE.0=Torch
value.HELDLIGHT_MODE.1=Flashlight
option.SPECULAR_HELDLIGHT=Effect Specular
option.HELDLIGHT_SHADOW=Enable Shadow
option.HELDLIGHT_CUSTOM_COLOR=Custom Held Light Color
option.HELDLIGHT_COLOR_BRIGHTNESS=Custom Color Brightness
option.HELDLIGHT_COLOR_R=Custom Color §cRed
option.HELDLIGHT_COLOR_G=Custom Color §aGreen
option.HELDLIGHT_COLOR_B=Custom Color §9Blue

screen.FLASHLIGHT=Flashlight Mode Setting
option.FLASHLIGHT_FALLOFF=Flashlight Falloff
option.FLASHLIGHT_FOV=Flashlight Beam Angle
option.FLASHLIGHT_CAMERA_SMOOTH=Flashlight Facing Smooth
option.FLASHLIGHT_CAMERA_SMOOTH_TIME=Transition Time
option.FLASHLIGHT_POS_L_X=Horizontal Position Left
option.FLASHLIGHT_POS_L_Y=Vertical Position Left
option.FLASHLIGHT_POS_R_X=Horizontal Position Right
option.FLASHLIGHT_POS_R_Y=Vertical Position Right


screen.SHADOW=§6Shadow Setting
option.shadowMapResolution=ShadowMap Resolution
option.SHADOW_RENDER_DISTANCE=Render Distance
value.SHADOW_RENDER_DISTANCE.4=4 Chunks
value.SHADOW_RENDER_DISTANCE.6=6 Chunks
value.SHADOW_RENDER_DISTANCE.8=8 Chunks
value.SHADOW_RENDER_DISTANCE.12=12 Chunks
value.SHADOW_RENDER_DISTANCE.16=16 Chunks
value.SHADOW_RENDER_DISTANCE.24=24 Chunks
value.SHADOW_RENDER_DISTANCE.32=32 Chunks
value.SHADOW_RENDER_DISTANCE.48=48 Chunks
value.SHADOW_RENDER_DISTANCE.64=64 Chunks
value.SHADOW_RENDER_DISTANCE.96=96 Chunks
value.SHADOW_RENDER_DISTANCE.128=128 Chunks
option.SHADOW_QUALITY=Shadow Quality
option.SHADOW_DYNAMIC_QUALITY=Shadow Dynamic Quality
option.SHADOW_BASIC_BLUR=Shadow Basic Blur
option.VARIABLE_PENUMBRA_SHADOWS=Variable Penumbra Shadow
option.VPS_SPREAD=Blur Radius
option.VPS_LOOKUP_QUALITY=Lookup Quality
option.VPS_LOOKUP_MAX_DIST=Max Lookup Distance
suffix.VPS_LOOKUP_MAX_DIST=m
option.COLORED_SHADOWS=Colored Shadow
option.CAUSTICS=Water Caustics
option.PT_SHADOW=ShortRange Tracing Shadow
option.SCREEN_SPACE_SHADOWS=Screen Space Shadow
option.HAND_SCREEN_SHADOW=Hand Screen Space Shadow
option.SUNLIGHT_LEAK_FIX=Sunlight Leak Fixing

screen.RTW=RTW Setting
option.RTW_RESOLUTION=Warp Map Resolution
option.RTW_BACKWARD_DIST_FACTOR=Distance Weight
option.RTW_BACKWARD_NORMAL_FACTOR=Normal Weight
option.RTW_BLUR_FACTOR=Weight Smooth Strength





screen.SURFACE=§a§lTexture

option.TEXTURE_RESOLUTION=Blocks Texture Resolution
value.TEXTURE_RESOLUTION.0=Auto
option.ENTITIES_TEXTURE_RESOLUTION=Entities Texture Resolution
option.ANISOTROPIC_FILTERING_QUALITY=Anisotropic Filtering
value.ANISOTROPIC_FILTERING_QUALITY.0=Off
value.ANISOTROPIC_FILTERING_QUALITY.2=2x
value.ANISOTROPIC_FILTERING_QUALITY.4=4x
value.ANISOTROPIC_FILTERING_QUALITY.8=8x
value.ANISOTROPIC_FILTERING_QUALITY.16=16x
value.ANISOTROPIC_FILTERING_QUALITY.32=32x
option.ANISOTROPIC_FILTERING_NORMAL_SPECULAR=Apply to Normal & Specular

screen.PT_ATLAS=Tracing Texture Setting
option.PT_ATLAS_TILE_ALIGNED=Force Tracing Texture Alignment
value.PT_ATLAS_TILE_ALIGNED.0=Off
value.PT_ATLAS_TILE_ALIGNED.1=Partial
value.PT_ATLAS_TILE_ALIGNED.2=Full
option.PT_LOWRES_ATLAS=Reduce Tracing Texture Resolution
option.PT_LOWRES_ATLAS_MIN_RESOLUTION=Minimum Resolution
value.PT_LOWRES_ATLAS_MIN_RESOLUTION.0=1
value.PT_LOWRES_ATLAS_MIN_RESOLUTION.1=2
value.PT_LOWRES_ATLAS_MIN_RESOLUTION.2=4
value.PT_LOWRES_ATLAS_MIN_RESOLUTION.3=8
value.PT_LOWRES_ATLAS_MIN_RESOLUTION.4=16
value.PT_LOWRES_ATLAS_MIN_RESOLUTION.5=32
value.PT_LOWRES_ATLAS_MIN_RESOLUTION.6=64
option.PT_LOWRES_ATLAS_SMOOTH_SPECULAR=Maintain Resolution in Smooth Specular


screen.POM=§6Parallax Setting
option.PARALLAX_MODE=§6Mode
value.PARALLAX_MODE.0=Off
value.PARALLAX_MODE.1=Sharp
value.PARALLAX_MODE.2=Smooth-fast
value.PARALLAX_MODE.3=Smooth-fine
option.ENTITIES_PARALLAX=Entities Parallax
option.PARALLAX_DEPTH=Parallax Depth
option.PARALLAX_QUALITY=Quality
option.PARALLAX_SHADOW=Parallax Self Shadow
option.PARALLAX_SHADOW_QUALITY=Self Shadow Quality
option.PARALLAX_BASED_NORMAL=Parallax Based Normal
value.PARALLAX_BASED_NORMAL.0=Off
value.PARALLAX_BASED_NORMAL.1=Side Only
value.PARALLAX_BASED_NORMAL.2=All
option.PARALLAX_FADE=Parallax Fade


screen.PBR=§ePBR Texture Setting
option.TEXTURE_PBR_FORMAT=PBR Format
value.TEXTURE_PBR_FORMAT.1=labPBR
value.TEXTURE_PBR_FORMAT.2=PTGI
option.LABPBR_EMISSIVENESS=PBR Emissive Texture
option.HARDCODED_EMISSIVENESS_MODE=Hardcoded Emissive
value.HARDCODED_EMISSIVENESS_MODE.0=Off
value.HARDCODED_EMISSIVENESS_MODE.1=Blocks
value.HARDCODED_EMISSIVENESS_MODE.2=Blocks+Entities
option.LABPBR_REFRACTION_ROUGHNESS=PBR Rough Refraction
option.LABPBR_SSS=labPBR Subsurface Scatter Setting
option.LABPBR_POROSITY=labPBR Porosity
option.LABPBR_PREDEFINED_METAL=labPBR Predefined Metals

screen.REFLECTION=Reflection Setting
option.SKY_IMAGE_RESOLUTION=Skybox Resolution
option.TERRAIN_NORMAL_CLAMP=Terrian Normal Clamp
option.HAND_NORMAL_CLAMP=Hand Normal Clamp
option.ENTITIES_NORMAL_CLAMP=Entity Normal Clamp

screen.REFRACTION_ROUGHNESS=Rough Refraction Setting
option.REFRACTION_ROUGHNESS_TEMPORAL=Dynamic Dither
option.REFRACTION_ROUGHNESS_STRENGTH=Strength

screen.SSS=Subsurface Scatter Setting
option.SSS_QUALITY=Quality
option.SSS_STRENGTH=Strength Multiplier
option.SSS_STRENGTH_OFFSET=Strength Offset
option.SSS_BRIGHTNESS=Brightness
option.SSS_NORMAL=Effect Normal

screen.POROSITY=Porosity Setting
option.TEXTURE_DEFAULT_POROSITY=Default Porosity
option.POROSITY_ABSORPTION=Wetness Albedo Absorbtion
option.SURFACE_WETNESS=Surface Wetness Override

screen.METAL=Metals Setting
option.METAL_MINIMAL_F0=Minimal f0
option.METAL_ORIGIN_COLOR=Diffuse Strength
option.METALMASK_STRENGTH=Reflection Mask Strength


screen.PLANTS=§aPlants Setting
option.WAVING_PLANTS=Waving Plants
option.SHADOW_WAVING_PLANTS=Waving Plants in ShadowMap
option.WAVING_RANGE=Waving Render Distance
value.WAVING_RANGE.32=2 Chunks
value.WAVING_RANGE.48=3 Chunks
value.WAVING_RANGE.64=4 Chunks
value.WAVING_RANGE.96=6 Chunks
value.WAVING_RANGE.128=8 Chunks
value.WAVING_RANGE.192=12 Chunks
value.WAVING_RANGE.256=16 Chunks
value.WAVING_RANGE.999=Unlimited
option.WAVING_SPEED=Waving Speed
option.GRASS_AMPLITUDE=Grass Waving Amplitude
option.GRASS_DISTURBANCE=Grass Waving Disturbance
option.LEAVES_AMPLITUDE=Leaves Waving Amplitude
option.GENERAL_GRASS_FIX=General Grass Detection


screen.WATER=§9Water Setting
option.WATER_FOG=Water Fog
option.UNDERWATER_VFOG=Underwater Volumetric Fog
option.UNDERWATER_VFOG_QUALITY=Quality
option.UNDERWATER_VFOG_DENSITY=Density
option.WAVE_SCALE=Wave Scale
option.WAVE_SPEED=Wave Speed
option.WAVE_NORMAL_STRENGTH=Wave Normal Strength
option.WAVE_PARALLAX=Wave Parallax
option.WAVE_PARALLAX_DEPTH=Parallax Depth
option.WAVE_PARALLAX_QUALITY=Quality
option.WAVE_PARALLAX_MAX_REFINEMENTS=Sampling Refinements

screen.WATER_SCATTERING=Scattering Parameters
option.WATER_SCATTERING_DENSITY=Water Scattering Density
option.WATER_SCATTERING_R=Water Scattering §cRed
option.WATER_SCATTERING_G=Water Scattering §aGreen
option.WATER_SCATTERING_B=Water Scattering §9Blue
option.WATER_ATTENUATION_R=Water Attenuation §cRed
option.WATER_ATTENUATION_G=Water Attenuation §aGreen
option.WATER_ATTENUATION_B=Water Attenuation §9Blue


screen.RAIN=§bRain Setting
option.RAIN_SHADOW=Rainy Shade
option.RAIN_SPLASH_EFFECT=Rain Splash
option.RAIN_SPLASH_STRENGTH=Strength
option.RAIN_SPLASH_SPEED=Animation Speed
option.RAIN_SPLASH_SCALE=Scale
option.drynessHalflife=Dry>>Wet Halflife
option.wetnessHalflife=Wet>>Dry Halflife
option.RAIN_VISIBILITY=Raindrop Visibility
option.RAIN_WIND_X=Raindrop Wind Direction on X-axis
option.RAIN_WIND_Z=Raindrop Wind Direction on Z-axis
option.RAIN_DISTURBANCE=Raindrop Random Disturbance Intensity
option.DISABLE_LOCAL_PRECIPITATION=Disable Precipitation Detection


screen.SKY_TEXTURE=§dSky Texture Setting
option.SUN_ANGULAR_RADIUS=Sun Angular Radius
suffix.SUN_ANGULAR_RADIUS=°
option.STAR_TYPE=Star Type
value.STAR_TYPE.0=Off
value.STAR_TYPE.1=Dots
value.STAR_TYPE.2=Vanilla
option.HASHSTARS_BRIGHTNESS=Dots Type Brightness
option.SKY_TEXTURE_BRIGHTNESS=Texture Brightness
option.MOON_TEXTURE=Moon Texture
option.BILINEAR_MOON_TEXTURE=Moon Texture Smoothing
option.SKYBOX_TEXTURE=Skybox Texture
option.BILINEAR_SKYBOX_TEXTURE=Skybox Texture Smoothing

option.END_PLANET_CYCLE=End Revolution Period
suffix.END_PLANET_CYCLE=min
option.END_MANUAL_PLANET_CYCLE=End Revolution Manual Phase
value.END_MANUAL_PLANET_CYCLE.-1=Off
option.ACCRETIONDISC_ANGLE=Accretion Disc Angle
suffix.ACCRETIONDISC_ANGLE=°
option.ACCRETIONDISC_DETAIL_ALONG_LONGTITUDE=Dusty Accretion Disc
option.ACCRETIONDISC_DOPPLER_EFFECT=Accretion Disc Doppler Effect
option.END_PLANET_WEAK_DIFFUSE=Decrease Planet Diffuse Tracing Strength
option.BLACKHOLE_LQ=LQ Blackhole Reflection


screen.SURFMISC=Misc
option.TERRAIN_VS_TBN=Blocks Vertex Normal Smoothing
option.ENTITIES_VS_TBN=Entities Vertex Normal Smoothing
option.TERRAIN_NORMAL_MAP=Blocks Normal Map
option.TERRAIN_SPECULAR_MAP=Blocks Specular Map
option.ENTITIES_NORMAL_MAP=Entities Normal Map
option.ENTITIES_SPECULAR_MAP=Entities Specular Map
option.ENTITIES_STATUS_COLOR=Entity Status Color
option.EYES_LIGHTING=Entity eyes Lighting
option.LINE_IMAGE_OUTPUT=Disable Selection Box Depth Writing
option.SELECTION_BOX_COLOR_R=Selection Box Color §cRed
option.SELECTION_BOX_COLOR_G=Selection Box Color §aGreen
option.SELECTION_BOX_COLOR_B=Selection Box Color §9Blue
option.HAND_FOV_MODE=Hand Fov Mode
value.HAND_FOV_MODE.0=Default
value.HAND_FOV_MODE.1=Follow Game Setting
value.HAND_FOV_MODE.2=Follow Shader Setting
option.HAND_FOV=Hand Fov





screen.VOL=§b§lVolumetric Effects

option.VFOG_REFLECTION=Rendered in Reflection
option.VFOG_REFRACTION=Rendered in Refraction
option.LANDSCATTERING_REFLECTION=Rendered in Reflection
option.LANDSCATTERING_REFRACTION=Rendered in Refraction
option.INDOOR_FOG=Disable Skylight Falloff


option.PLANAR_CLOUDS=§bPlane Clouds
screen.PC=Setting
option.PC_ALTITUDE=Altitude
option.PC_NOISE_SCALE=Noise Scale

screen.PC_CLEAR_SETTING=Clear Setting
option.PC_CLEAR_COVERAGE=Coverage
option.PC_CLEAR_DENSITY=Density
option.PC_CLEAR_SUNLIGHTING=Sunlight Strength
option.PC_CLEAR_SKYLIGHTING=Skylight Strength

screen.PC_RAIN_SETTING=Rain Setting
option.PC_RAIN_COVERAGE=Coverage
option.PC_RAIN_DENSITY=Density
option.PC_RAIN_SUNLIGHTING=Sunlight Strength
option.PC_RAIN_SKYLIGHTING=Skylight Strength


option.VOLUMETRIC_CLOUDS=§bVolumetric Clouds
option.VOLUMETRIC_CLOUDS.comment=§9████████§f████§9██████. §9█████§f█████████§9████. §9███§f██████§7█§f████§7█§9███. §9███§f██████§7█§f████§7██§9██. §9████§f█§7████§f███§7███§9███. §9███████§f██§7███§9██████.
screen.VC=Setting
option.CLOUD_QUALITY=Sample Quality
option.CLOUD_FADE=Distance fade
option.CLOUD_SPEED=Cloud Speed
option.CLOUD_SHADOW=Cloud Shadow

option.CLOUD_DETAILED_NOISE_STRENGTH=Detailed Noise Strength
option.CLOUD_BASE_NOISE_SCALE=Base Noise Scale
option.CLOUD_DETAILED_NOISE_SCALE=Detailed Noise Scale
option.CLOUD_COVERAGE_NOISE_OFFSET=Coverage Noise Offset
option.CLOUD_BOTTOM_BRIGHTNESS=Bottom Brightness
option.CLOUD_OUTSCATTER_FACTOR=Out Scatter Factor

screen.VC_CLEAR_SETTING=Clear Setting
option.CLOUD_CLEAR_ALTITUDE=Altitude
option.CLOUD_CLEAR_THICKNESS=Thickness
option.CLOUD_CLEAR_COVERY=Coverage
option.CLOUD_CLEAR_DENSITY=Density
option.CLOUD_CLEAR_SUNLIGHTING=Sunlight Strength
option.CLOUD_CLEAR_SKYLIGHTING=Skylight Strength
option.CLOUD_CLEAR_SCALE=Scale

screen.VC_RAIN_SETTING=Rain Setting
option.CLOUD_RAIN_ALTITUDE=Altitude
option.CLOUD_RAIN_THICKNESS=Thickness
option.CLOUD_RAIN_COVERY=Coverage
option.CLOUD_RAIN_DENSITY=Density
option.CLOUD_RAIN_SUNLIGHTING=Sunlight Strength
option.CLOUD_RAIN_SKYLIGHTING=Skylight Strength
option.CLOUD_RAIN_SCALE=Scale

screen.CLOUD_SHADOW_SETTING=Cloud Shadow Setting
option.CLOUD_SHADOW_FADE=Cloud Shadow Fade
option.CLOUD_SHADOW_RANGE=Cloud Shadow Range
value.CLOUD_SHADOW_RANGE.2048.0=64 Chunks
value.CLOUD_SHADOW_RANGE.3072.0=96 Chunks
value.CLOUD_SHADOW_RANGE.4096.0=128 Chunks
value.CLOUD_SHADOW_RANGE.6144.0=192 Chunks
value.CLOUD_SHADOW_RANGE.8192.0=256 Chunks
value.CLOUD_SHADOW_RANGE.12288.0=384 Chunks
value.CLOUD_SHADOW_RANGE.16384.0=512 Chunks
option.CLOUD_SHADOWTEX_SIZE=Cloud Shadow Texture Resolution


option.VFOG=§eVolumetric Fog
screen.VFOG=Setting
option.VFOG_QUALITY=Quality
option.VFOG_DENSITY=Density
option.VFOG_DENSITY_BASE=Base Density
option.VFOG_SUNLIGHT_DENSITY=Sunlight Strength
option.VFOG_FOG_DENSITY=Skylight Strength
option.VFOG_HEIGHT=MidPoint Height
option.VFOG_HEIGHT_2=MidPoint Height
option.VFOG_FALLOFF=Falloff Distance
option.VFOG_IGNORE_WORLDTIME=Ignore Worldtime
option.VFOG_RAIN_DENSITY_MUL=Rain Density Multiplier
option.VFOG_STAINED=Transparency Stained
option.VFOG_CLOUD_SHADOW=Cloud Shade
option.VFOG_VOLUMETRIC_LIGHTING=Volumetric Lighting
option.VFOG_SUNLIGHT_ABSORPTION=Volumetric Lighting Absorbtion

screen.VFOG_NOISE_SETTING=Noise Setting
option.VFOG_NOISE_TYPE=Noise Type
value.VFOG_NOISE_TYPE.0=Height fade
value.VFOG_NOISE_TYPE.1=Agglomerate
option.VFOG_NOISE_OCTAVE=Octaves
option.VFOG_NOISE_HORIZONTAL_SCALE=Horizontal Scale
option.VFOG_NOISE_VERTICAL_SCALE=Vertical Scale
option.VFOG_NOISE_COVERAGE=Coverage


option.LANDSCATTERING=§aLand Scattering
screen.LANDSCATTERING=Setting
option.LANDSCATTERING_STRENGTH=Strength
option.LANDSCATTERING_SHADOW=Shadow Enabled
option.LANDSCATTERING_SHADOW_QUALITY=Shadow Quality


screen.VOL_MISC=Misc
option.CAVE_FOG=Cave Fog
option.CAVE_FOG_BRIGHTNESS=Cave Fog Brightness
option.NETHERFOG_DENSITY=Nether Fog Density
option.ATMO_HORIZON=Sky Horizon
option.ATMO_REFLECTION_HORIZON=Skybox Horizon





screen.POSTPROCESSING=§d§lPost Processing


screen.TAA_SETTING=Temproal Anti-Aliasing
option.TAA=TAA
option.TAA_BLENDWEIGHT=Blendweight
option.TAA_AGGRESSION=Clip Aggression
option.TAA_SUBPIXEL_SHARPNING=Subpixel Sharping


option.FSR2_SCALE=§4§lFSR §r§l2.3 §rSuperResolution
value.FSR2_SCALE.-1=Off
value.FSR2_SCALE.1=Quality 1.5x
value.FSR2_SCALE.2=Balanced 1.7x
value.FSR2_SCALE.3=Performance 2.0x
value.FSR2_SCALE.4=Ultra performance 3.0x
option.FSR2_RCAS_SHARPNESS=§4§lFSR §rSharpness


screen.FIDELITY_FX_SETTING=§4AMD FidelityFX
option.FSR=§4FSR 1.0
option.FSR_SHARPNESS=FSR Sharpness
option.FSR_DENOISE=FSR Reduce Noise Sharpening
option.CAS_SHARPNESS=CAS Sharpness
value.CAS_SHARPNESS.0=Off
option.CAS_DENOISE=CAS Reduce Noise Sharpening


screen.DOF_SETTING=§dDepth of Field
option.DOF=§dDepth of Field
option.DOF_BLUR=Blur Amount
option.DOF_BLUR_REFERENCE=Zoom =Type
value.DOF_BLUR_REFERENCE.0=Cropping
value.DOF_BLUR_REFERENCE.1=Constant Aperture
option.DOF_QUALITY=Quality
option.DOF_COCSPREAD_QUALITY=Foreground COC Spread Quality
option.DOF_MAX_COC=Maxium Blur Radius
option.DOF_CATSEYE=Cat's Eye Effect
option.DOF_CATSEYE_STRENGTH=Strength
option.DOF_CATSEYE_MIDPOINT=Midpoint
option.CAMERA_FOCUS_MODE=Focal Mode
value.CAMERA_FOCUS_MODE.0=Auto
value.CAMERA_FOCUS_MODE.1=Manual
option.CAMERA_FOCAL_POINT=Manual Focal Point
suffix.CAMERA_FOCAL_POINT= m
option.CAMERA_APERTURE=Aperture
option.DOF_DEPTH_SMMOOTH_HALFLIFE=Focus Smooth Halflife
option.DISABLE_HAND_DOF=Disabled Hand DOF
option.DOF_FOCUS_IGNORE_HAND_PARTICLE=Focus Ignore Hand or Particle


screen.EXPOSURE_SETTING=§bExposure
option.AE_MODE=§bAE Mode
value.AE_MODE.0=Default
value.AE_MODE.1=Center Weighted
value.AE_MODE.2=Center Only
value.AE_MODE.3=Screen Average
option.AE_CURVE=AE Curve
option.AE_OFFSET=AE Offset
suffix.AE_OFFSET= EV
option.LUMINANCE_WEIGHT_MODE=Luminance Weighted Mode
value.LUMINANCE_WEIGHT_MODE.0=Off
value.LUMINANCE_WEIGHT_MODE.1=Preset 1
value.LUMINANCE_WEIGHT_MODE.2=Preset 2
value.LUMINANCE_WEIGHT_MODE.3=Shadow Priority
value.LUMINANCE_WEIGHT_MODE.4=Highlight Priority
option.LUMINANCE_WEIGHT_STRENGTH=Weighted Strength
option.SMOOTH_EXPOSURE=Smooth AE
option.EXPOSURE_TIME=AE Transition Time
option.MANUAL_EXPOSURE=§bManual Exposure
option.EV_VALUE=Exact EV value
suffix.EV_VALUE= EV


screen.MOTION_BLUR_SETTING=§aMotion Blur
option.MOTION_BLUR=§aMotion Blur
option.MOTION_BLUR_DITHER=Dither Enabled
option.MOTION_BLUR_QUALITY=Quality
option.MOTION_BLUR_SUTTER_MODE=Sutter Mode
value.MOTION_BLUR_SUTTER_MODE.0=Sutter Angle
value.MOTION_BLUR_SUTTER_MODE.1=Sutter Speed
option.MOTION_BLUR_SUTTER_ANGLE=Sutter Angle
suffix.MOTION_BLUR_SUTTER_ANGLE=°
option.MOTION_BLUR_SUTTER_SPEED=Sutter Speed
prefix.MOTION_BLUR_SUTTER_SPEED=1/

screen.VIGNETTE_SETTING=§eVignette
option.VIGNETTE=§eVignette
option.VIGNETTE_FALLOFF=Falloff
option.VIGNETTE_ROUNDNESS=Roundness
option.SNEAKING_VIGNETTE=Sneaking Vignette Enabled


screen.BLOOM_SETTING=§6Bloom
option.BLOOM=§6Bloom
option.BLOOM_AMOUNT=Bloom Strength
option.BLOOM_CLAMP_STRENGTH=Over Exposure Clamping
value.BLOOM_CLAMP_STRENGTH.0=Off
value.BLOOM_CLAMP_STRENGTH.1=Low
value.BLOOM_CLAMP_STRENGTH.2=High
option.NETHER_END_BLOOM_BOOST=Nether End Bloom Boost
option.VFOG_BLOOM=Volumetric Fog Scattering Bloom
option.LENS_GLARE=§6Lens Glare
option.LENS_FLARE=§6Lens Flare
option.GLARE_BRIGHTNESS=Glare & Sun Stars Brightness
option.FLARE_BRIGHTNESS=Flare Brightness
option.FLARE_GHOSTING=Ghosting
option.GLARE_FLARE_SHADOWBASED=Based on Shadow


screen.COLOR=§cColor Adjustment
option.TONEMAP_OPERATOR=§cTonemap
value.TONEMAP_OPERATOR.GT=GT(Uchimura)
value.TONEMAP_OPERATOR.None=None
option.AGX_EV=AgX Dynamic Range
suffix.AGX_EV=EV
option.AGX_HDR_EV=AgX HDR Dynamic Range
suffix.AGX_HDR_EV=EV
option.AGX_HDR_MIDGREY=AgX HDR Midgrey
option.ABNEY_EFFECT_CORRECTION=Abney Effect Correction
option.ADVANCED_COLOR=Advanced Color Adjustment

screen.ADVANCED_COLOR=Setting
option.HIGHLIGHT_CURVE=Highlight Curve
option.SHADOW_CURVE=Shadow Curve
option.WHITE_POINT=White Point
option.BLACK_POINT=Black Point
option.KEEP_LUMINANCE=Keep Brightness
option.MIDTONE_HUE=Midtone -Hue
option.MIDTONE_STRENGTH=Midtone -Strength
option.HIGHLIGHT_HUE=Highlight -Hue
option.HIGHLIGHT_STRENGTH=Highlight -Strength
option.SHADOW_HUE=Shadow -Hue
option.SHADOW_STRENGTH=Shadow -Strength
option.SATURATION=Saturation
option.GAMMA=Gamma Curve

screen.WAVEFORM=Waveform Scope
option.WAVEFORM_SCOPE=Scope Enabled
option.WAVEFORM_TYPE=Waveform Type
value.WAVEFORM_TYPE.0=RGB Separated
value.WAVEFORM_TYPE.1=RGB
value.WAVEFORM_TYPE.2=Brightness
option.WAVEFORM_INTENSITY=Intensity
option.WAVEFORM_THRESHOLD=Threshold
option.WAVEFORM_SIZE=Size
value.WAVEFORM_SIZE.0=Small
value.WAVEFORM_SIZE.1=Large
option.WAVEFORM_OPACITY=Opacity
suffix.WAVEFORM_OPACITY=%
option.WAVEFORM_OFFEST_X=X Offset
suffix.WAVEFORM_OFFEST_X=px
option.WAVEFORM_OFFEST_Y=Y Offset
suffix.WAVEFORM_OFFEST_Y=px


screen.RESOLUTION=Render Resolution
option.CUSTOM_RENDER_RESOLUTION=Custom Render Resolution
option.CUSTOM_RENDER_RESOLUTION_X=Horizontal Resolution
option.CUSTOM_RENDER_RESOLUTION_Y=Vertical Resolution
option.CUSTOM_SCALE_MODE=Scaling Mode
value.CUSTOM_SCALE_MODE.0=§fInteger Scaling
value.CUSTOM_SCALE_MODE.1=§4§lFSR §f§l1
option.INTEGER_SCALING=Integer Scaling Ratio
suffix.INTEGER_SCALING=x
option.ASPECTRATIO_MUL=Aspect Ratio
suffix.ASPECTRATIO_MUL=x
option.BACKGROUND_COLOR_R=Background Color §cRed
option.BACKGROUND_COLOR_G=Background Color §aGreen
option.BACKGROUND_COLOR_B=Background Color §9Blue





screen.MOD_SUPPORT=§lSupported Mod Option


screen.DH_SETTING=§6Distant Horizons§r Setting
option.DH_SHADOW=Rendered in ShadowMap
option.DH_SHADOW_FIX=Shadow Fix
option.DH_TERRAIN_CULLING=Terrian Culling
option.DH_SHADOW_CULLING=Shadow Culling
option.DH_TEXTURE_NOISE=Apply Texture Noise
option.DH_TEXTURE_NOISE_STEPS=Scale
option.DH_TEXTURE_NOISE_STRENGTH=Strength
option.DH_LIMIT_VFOG_DIST=Limted Volumetric Fog Distance


screen.TACZ_SETTING=§bTACZ§r Setting
option.DECREASE_HAND_GHOSTING=Decrease Hand Ghosting
option.DECREASE_HAND_SPECULAR=Decrease Hand Specular
option.DISABLE_HAND_SPECULAR=Disable Hand Specular
option.TACZ_ADAPTIVE_EMISSIVE=Adaptive Emissive
option.TACZ_ADAPTIVE_EMISSIVE_BRIGHTNESS=Adaptive Emissive Brightness
option.TACZ_MUZZLE_FLASH=Muzzle Flash Detection
option.TACZ_MUZZLE_FLASH_BRIGHTNESS=Muzzle Flash Brightness


screen.YSM_SETTING=§bYes Steve Model§r Setting
option.DISABLE_PLAYER_TAA_MOTION_BLUR=Disable Player TAA & Motion Blur
option.DISABLE_PLAYER_GI=Disable Player GI
option.DISABLE_PLAYER_GI_VELOCITY=Disable Player Velocity in GI
option.DISABLE_PLAYER_SPECULAR=Disable Player Specular
option.DISABLE_PLAYER_SCREEN_SPACE_SHADOWS=Disable Player Screen Space Shadow





screen.SHORTCUT=Shortcut

option.CAVE_MODE=Cave Mode





screen.SCREENSHOT=Rendering Mode

option.RENDERING_MODE=Rendering Mode Enabled
option.RENDERING_MODE_ACCUM_TYPE=Accumulation Type
value.RENDERING_MODE_ACCUM_TYPE.0=Average
value.RENDERING_MODE_ACCUM_TYPE.1=Maxium
option.RENDERING_MODE_COOLDOWN=Cooldown Time After Reload
suffix.RENDERING_MODE_COOLDOWN=s
option.RENDERING_MODE_SPP=Rendering Mode Ray Sample Counts
value.RENDERING_MODE_SPP.1=Default
option.RENDERING_MODE_MOTION_VALIDATION=Camera Motion Vaildation
option.DISABLE_SKY_RENDERING=Disable Sky Rendering

screen.ANIMATION=Animation Setting





screen.DEBUG=§7Debug
